Viewmodel Animation Practice
I like viewmodel animations and I gotta get some practice in
M16 Animations
An Unreal Engine Marketplace free for the month package had a rigged M16 and AK74. Sensing the possibilites, I tried my hand at animating the modern musket, the M16.
I’ve rendered what I have so far and added some sounds. I’d like to add several reload variations, put more polish into what’s already here, add some aim-down-sight animations, and add effects.
I’ll probably just re-do the whole set with what I’ve learned from making the Mass Effect Weapon animations.
Blocking pass on the same gun with a slightly updated rig.
I wanted to make an animation using the bolt release on the gun. There’s more to do, but I have the general timing and blocking keyed out.