Eternal Trailer
Character animation and shot creation
I was responsible for putting together a trailer for Eternal Ratio’s Eternal social media platform. I was given storyboard elements and 3D assets from the client and was tasked to put the trailer together.
The project presented multiple technical hurdles to jump through. Look development was given some time for iteration to match the client’s vision with consideration for delivery deadlines. I decided to use Blender and the Cycles rendering engine to deliver final renders, as it was the rendering package I was most familiar with.
To meet the deadline, I used Maya LT for animation, utilizing HumanIK and Mixamo to get run and walk cycles on many of the characters. Additional keyed animation was done for characters not utilizing cycles, as well as additive tweaks to those cycles. Those animations were exported from Maya LT into Blender for final rendering.
The entire project took around one month to complete from receiving assets to delivery. A horizontal and vertical version of the video was delivered to the client.